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Thread: 3D Models - Autodesk Inventor

  1. #1
    Veteran Kid Karola's Avatar
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    Default 3D Models - Autodesk Inventor


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    I just thought I'd share a few rims I built while ago practising my parametric models with Inventor 2008 Pro.
    They are mostly scaled to be about 15x9 -15. Note brake disc and caliper assembly.











    If you use Inventor or maybe another design package like Unigraphics, Solidworks or Pro-E post your works
    RokuSteady : Shakotan - Tsuraichi - Hippari - Onikyan : 神奈川 様式

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    Site Supporter Javal's Avatar
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    I modelled a working 5.0L Quadcam V8 a few years back with autodesk 9.0 when they had it at my high school...

    I'll have to download it again and make up something better.
    You can have any brew you want... as long as it's a Datsun / Corolla / What is that?

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    Veteran Jonny Rochester's Avatar
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    I am currently updating my computer skillz with a AutoCAD 2009 course, but I have done 3D in AutoCAD previously. My course only covers AutoCAD, but will probably jump on Inventor shortly. I hope it's easy enough to learn.

    What is your real-world use for Inventor other than a graphic? A graphic is nice, a real drawing that can be used is totaly different thing.

    I am thinking of using Inventor to model a AE86 (or any car) chassis and suspension and steering geometry. A moving working assembly, with accurate geometry. Move the suspension up and down, measure the bump steer, pinion angle etc. I gather Inventor is able to do this.

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    Veteran Kid Karola's Avatar
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    I'm sure if you build it accurately and constrain the assembly, you could find the ranges of motion. The thing is you'll only be as accurate as your measurements, as you probably won't have dimensioned drawings to work from. so measuring everything will take the longer then actually drawing it. There is a program called SUSPROG which is ideal for analysing suspension behaviour.

    Who is running the course, is it at TAFE or by Autodesk? It's pretty easy to go from AutoCAD - Inventor, but when you do you'll proabably think I should have just gone straight to 3D modelling. As it's more intuitive to make something, then create the drawings from the Model rather then combine the views to generate a solid. It's always good to know both methods.

    I work as a mechanical engineer in the Defence industry, so real world use for it is design and simulation, everything from components to complex assemblies and structures. Also do Finite Element Analysis, rapid prototyping to precision machining.
    When I started technical drawing I learnt with T-squares and circle templates and 0.3mm, 0.5mm, 0.7mm, 1.0mm pencils and pens! Then used a number of CAD programs over the years.
    The models above started out check clearance with caliper/disc combinations that would fit in my rims, then I made other styles just for fun
    RokuSteady : Shakotan - Tsuraichi - Hippari - Onikyan : 神奈川 様式

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    Glenn ke_70's Avatar
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    i could of used that in CAD last yr lol

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